Trial Format + Rules
Note: The rules outlined below apply to Empire's fall programs. Please refer to our Spring page to learn about our Spring Leagues.
4 Trials
You are guaranteed to compete in four trials.
2 rounds
as
Plaintiff/Prosecution
2 rounds
as
Defense
You cannot get eliminated from the competition.
You compete in one of 2 divisions. Each division comprises half the field in the competition.
After 4 trials…
Empire Classic - the top team in each division face off in the Championship Round;
Empire Online - the top four teams in each division (i.e. 8 in total) move on to a final 8, single elimination competition.
6 or 7 Students Per Trial
Each team must field either 6 or 7 different students per trial: 3 witnesses and either 3 or 4 attorneys. Teams decide whether to field 3 or 4 attorneys in a trial, which then determines whether a total of 6 or 7 students compete in a trial.
Empire cases consist of 4-5 witness statements per side. Teams will be required to call at least one witness to the stand (i.e. the Guest Witness), but will have the option of choosing at least one, sometimes two, witness character(s) they consider best suited for their case and students. You can read more about how Empire cases are structured here.
Click on one of the options below to find out more about Empire role assignments, including how the 3- or 4-person attorney structure works.
28 Students per team
Your team may consist of up to 28 students. That means you may have 7 different students compete in each of the four trials (though this is rarely done).
A standard registration package covers a group of 14 people; this typically consists of 12 competing students and 2 coaches, although you’re free to structure your roster however you like.
Team Introductions
Representatives from your team will meet approximately 30 minutes prior to the start of your round for a Team Introduction, which will take place in your assigned courtroom. Your representatives will announce their witness lineup, complete relevant forms and show any enlarged exhibits or demonstratives to their opponent. This meeting is unrelated to the Pre-Trial Oral Argument.
Note: Teams are permitted to enlarge exhibits and create their own demonstratives subject to Rule 4.5 in our Rules of Procedure.
55-Minute Trial Time Limit
At Empire, we give you 8 minutes for the pre-trial oral argument and 55 minutes to present the rest of your case. You may divide that 55 minutes however you like. For instance, you may spend 5 minutes on an eye-witness direct and 10 minutes on your expert direct; or 20 minutes on your defense directs and 30 minutes on your crosses. Just make sure you stay within your 55 minutes.
Our time limits allow you the freedom to present your case in the manner that you see fit. But with great power, comes great responsibility. Students must stay alert during their trials to ensure that time isn’t misallocated. For example, if a cross takes longer than anticipated, your students will have to adapt. The ability to use your time effectively and adapt to events that occur in trial is part of what we’re looking to test.
16 Scoring Categories
Each trial will feature 2-3 judges who will score you in 16 different categories using a 1-10 scale.
+ 1X – Pre-Trial Oral Argument (counts for double – we multiply the score by 2)
+ 2X – Speeches – opening, closing
+ 3X – Attorney on direct
+ 3X – Attorney on cross
+ 3X – Witness on direct (one of which comes from your guest witness in another trial)
+ 3X – Witness on cross (one of which comes from your guest witness in another trial)
+ 1X – “Extemp” – team’s overall ability to adapt to a trial and to raise / respond to objections
= 16 categories
8 or 12 Ballot Record
Your record at Empire will be out of 8 or 12 wins.
There are three primary categories that drive a team’s record at Empire: wins (ballots captured), strength of schedule (quality of your opponents) and point differential (the margin of your wins and losses).
If 2 teams win the same number of ballots, then we’ll break the tie by looking at strength of schedule (SOS); if 2 teams have the same number of wins and SOS points, we’ll look at PD. Tied ballots are allowed and will count as ½ of a win.
Rules & Procedures
We believe that in order to operate a competition that is educational, it is essential to have rules and procedures that are easy to understand, exhaustive and transparent. To that end, we make our competition materials available online year round, and divide our materials into three separate documents, each of which has chapters to help teams navigate their content.
We will release this year’s edition of the Evidence Ordinance and Rules of Procedure no later than July 15.
Empirion Evidence Ordinance
Lists all objections that a team may raise during the mock trial, which includes issues of form (e.g. leading) and substance (e.g. hearsay). Our evidentiary rules are very similar to the Federal Rules of Evidence, but the rules that we include change slightly each year based on the case, to make them more manageable for students (e.g. we may remove the subsequent remedial measures rule if it’s not applicable to the year’s case). Teams that excel at Empire have a strong grasp on these rules and their application.
Rules of Procedure
A compilation of rules that govern court proceedings in the state of Empirion, like time limits and communication restrictions during a trial. It also explains procedures for raising rule violations that may arise before, during and after a team’s mock trial. Students are expected to be well-versed in Empirion’s procedural rules.